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Room arranger you must enter both
Room arranger you must enter both







room arranger you must enter both

Keep an eye on the Status bar or Heads up display to check the current mode. Standard polygonal object editing techniques are used, including Shift+Spacebar to cycle through the vertex editing modes (Miter, Incurvate, Move). To edit a polygonal room, or perform polygonal-type edits on a rectangular room, use the Design » Rooms » Edit Polygonal Room Vertices command (or right-click on the room and run the command from the Room Actions sub-menu). Click on a room to select it, then click and drag on a corner or edge vertex to resize it graphically.

  • The shape of a room can be edited graphically, or in the Properties panel when the room is selected.
  • Learn more about Guides and configuring the PCB Grids System. To position a room at a specific location, place suitable Vertical, Horizontal, or Point (Snap) Guides, and enable snapping to Guides in the Properties panel (in Board mode).

    room arranger you must enter both

    A room can only be placed graphically.How Duplicate Rule Contentions are Resolved Confinement Mode - specifies whether the components targeted by the scope (Full Query) of the rule are to be kept Inside the room or kept Outside of the room.The objects that the room contains do not need to be on the same layer, the condition of belonging in or not belonging in the room is established by the rule Query. Layer - defines which side of the board the room is drawn on.

    room arranger you must enter both

    These fields are non-editable if placing the room from within the PCB Rules and Constraints Editor dialog, the Define button must be used. x2 and y2 - display the coordinates for the location of the upper-right corner of the room's bounding rectangle.x1 and y1 - display the coordinates for the location of the lower-left corner of the room's bounding rectangle.The component membership for the room has to be defined afterwards, it is not created automatically if the room area is defined around placed components in the design. Define the polygonal room as required and at the location required. After clicking, you will return to the main design window, the cursor will change to a cross-hair and you will essentially enter room placement mode. Define button - enables you to define the area and location of the room.If you attempt to move a component within a room when this option is enable, the room and all components within it, will move. Components Locked - allows you to lock the position of components arranged within, and associated to, the room.The locked status of the room remains in force after such a manual-override movement. If you attempt to move the room when it has been locked, a warning dialog will appear asking whether you wish to go ahead with the move.

    room arranger you must enter both

    Room Locked - allows you to lock the room in its current position within the design, preventing accidental movement either manually or by the Autoplacers.Constraintsĭefault constraints for the Room Definition rule. For a high-level view of working with the design rules system, see Defining, Scoping & Managing PCB Design Rules. All design rules are created and managed within the PCB Rules and Constraints Editor dialog.









    Room arranger you must enter both